High Performance Settings

Game speed 3
Unit speed 0.66667
Ability to demolish buildings Active
Morale Inactive
Milliseconds Active
Fake limit Inactive
Research System Classic system (10-level system)
Church Inactive
Watchtower Inactive
Achievements Active
Growing barbarian villages Active up to 2000 points
Bonus villages Bonus villages enabled
Time frame for cancelling attacks 10 minutes
Time frame for cancelling transports 5 minutes
Night bonus Inactive
Protection for beginners 3 days
Max attack ratio (attacker:defender) Inactive
Flags Inactive
Hauls Active, with scavenging
Stronghold Inactive


Archers Inactive
Scout system The scout can report troops, buildings, resources and foreign units
Paladin Active, skills can be learned.
Militia Inactive


Purchased using Resources, costs increase after the 2nd Nobleman
Replace lost noblemen cheaply Active
Max nobleman travel distance 75 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 3


Tribe member limit 15
Ability to attack tribe members Attacks vs tribe members do not turn into visits and thus deal damage
Tribe levels Active
Account sitting Active
Account sitting restrictions Restricted sitter access after an account has been sat 30 days within the last 60 days.
Free trading Active, time restriction based on the start of the individual player
Support outside tribe Supporting villages outside player's tribe is not possible. Tribe membership is checked both when support is sent and on arrival. Support is withdrawn on tribe change.
Ability to select starting direction Active
Victory requirements After 80 days, one tribe must hold at least 60% of the player villages for 15 days
Start date Mar 26,2021 10:00