Game speed | 6 |
Unit speed | 0.275 |
Resource production factor | 1.0333333333333 |
Barbarian village spawning | 400% chance when a player joins the world |
Bonus village spawning | 200% chance when a player joins the world |
Ability to demolish buildings | Active |
Morale | Inactive |
Milliseconds | Active |
Fake limit | Inactive |
Research System | Simplified research |
Church | Inactive |
Watchtower | Inactive |
Quest System | Inactive |
Achievements | Active |
Growing barbarian villages | Active up to 2500 points |
Bonus villages | Bonus villages enabled |
Time frame for cancelling attacks | 5 minutes |
Time frame for cancelling transports | 5 minutes |
Night bonus | Inactive |
Protection for beginners | 4 days |
Max attack ratio (attacker:defender) | Inactive |
Flags | Inactive |
Scavenging | Inactive |
Hauls | Inactive |
Stronghold | Inactive |
Archers | Inactive |
Scout system | The scout can report troops, buildings, resources and foreign units |
Paladin | Active, skills can be learned. |
Militia | Active |
Purchased using | Gold coins |
Max nobleman travel distance | 200 fields |
Loyalty decrease per nobleman attack | 20-35 |
Loyalty increase per hour | 6 |
Tribe member limit | 200 |
Ability to attack tribe members | Attacks vs tribe members turn into visits and thus do not deal any damage |
Tribe levels | Active |
Account sitting | Active |
Account sitting restrictions | Restricted sitter access after an account has been sat 7 days within the last 14 days. |
Free trading | Active, time restriction based on the start of the individual player |
Support outside tribe | Supporting villages outside player's tribe is not possible. Tribe membership is checked on support arrival. |
Ability to select starting direction | Inactive |
Victory requirements | After 30 days, one tribe must hold at least 55% of the player villages for 1 days |
Start date | Mar 26,2025 09:00 |
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