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Rise of Cultures – Build your city, unlock old civilizations and fight strategic battles!
Explore a mysterious world, dive into adventures, and take care of your village!
Lead your city from the stone age through the centuries and forge a vast empire!
Choose between elves and humans and build a mystical city in a fantasy world!
Build majestic cities, create a strong alliance, choose your patron god and conquer the world!
Tribal Wars 2 – build and fortify your medieval castle
Explore the wild frontier and experience exciting adventures and duels. The West awaits you!
Game speed | 6 |
Unit speed | 0.275 |
Resource production factor | 1 |
Barbarian village spawning | 500% chance when a player joins the world |
Bonus village spawning | 0% chance when a player joins the world |
Ability to demolish buildings | Active |
Morale | Inactive |
Milliseconds | Active |
Fake limit | Inactive |
Research System | Simplified research |
Church | Inactive |
Watchtower | Inactive |
Quest System | Inactive |
Achievements | Active |
Growing barbarian villages | Active up to 5000 points |
Bonus villages | No bonus villages |
Time frame for cancelling attacks | 5 minutes |
Time frame for cancelling transports | 5 minutes |
Night bonus | Inactive |
Protection for beginners | 2 days |
Max attack ratio (attacker:defender) | Inactive |
Flags | Inactive |
Scavenging | Active |
Hauls | Active |
Stronghold | Active |
Archers | Inactive |
Scout system | The scout can report troops, buildings, resources and foreign units |
Paladin | Active, skills can be learned. |
Militia | Active |
Purchased using | Gold coins |
Max nobleman travel distance | 50 fields |
Loyalty decrease per nobleman attack | 25-40 |
Loyalty increase per hour | 6 |
Tribe member limit | 15 |
Ability to attack tribe members | Attacks vs tribe members do not turn into visits and thus deal damage |
Tribe levels | Active |
Account sitting | Active |
Account sitting restrictions | Restricted sitter access after an account has been sat 7 days within the last 14 days. |
Free trading | Active, time restriction based on the start of the individual player |
Support outside tribe | Supporting villages outside player's tribe is not possible. Tribe membership is checked on arrival. Support is withdrawn on tribe change. |
Ability to select starting direction | Active, move to friends disabled |
Victory requirements | After 30 days, one tribe must hold at least 90% of the player villages |
Start date | Jan 23,2025 09:00 |
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